Devlog 2025-11-14


Happy Friday!

Production has been ramping up nicely, and I feel like I'm settling back into my old productive routine! If all goes well, we might have the new playable intrigue scene ready by next week this time. If we miss that date, it will definitely be ready before the end of the month.

You might have seen the lore post on [redacted],* which leads us to you and your crew travelling the galaxy. (It's not the smoothest transition, but I've been writing for hours, so work with me.) The first gate that you'll be able to travel to on the current galaxy map will lead to Sol, where it all started. It's also a place that I've been world-building for several years, so I'm quite excited to share all of that with you. (To manage expectations, this is still a while off, and your Mah'Abeu will have to resolve the current crisis first. (Or maybe not? Maybe we'll allow your Mah'Abeu to turn tail and run home, consequences be damned.)) I'll start sharing more lore entries and dev insights about what's been happening back at home soon. The first of these is the design concepts for Sol fashion, specifically Lunar fashion. (Keep an eye out for our Mars and Earth fashion posts that will arrive a little later.)

Thanks to everyone who has been voting (and commenting) on the polls, keep it up! It motivates us to work harder! More to follow!

Be safe, be kind, and rest well over the weekend! *Fun lore tidbit, the H1 protocol is also referred to as the "(H)umans (1)st" protocol, used when something is low-key classified and not meant to be shared freely with other species for various reasons. Another example is the diplomatic brief on how to interact with the Cephilusk. It doesn't contain anything secret, but freely sharing the diplomatic brief could cause diplomatic friction between Humans and Cephilusk.

Most of our designations, number sequences, names and Mushkaraq words in the game aren't just pulled from a hat. They have an actual meaning behind them!

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