Devlog 2024-01-20


It's Friday! Depending on where you live!

Another successful week is behind us! I've been so busy working on the new content that I lost track of time, hence the later-than-usual devlog post!

This week has been mostly about coding. We made some changes to the story controller, allowing it to be more flexible. I also worked through the spiderweb of branching choices, adding the logic and correct routing. (Without getting too technical, thanks to Trix, we can now seamlessly move from free-roaming to the story, back to the free-roaming mid-story and then back to the story again without hassles. We've also changed the way the scenes get prioritised. There are a few other functions we have yet to start using, but I'll talk more about them once we start doing so.)

We also added a few new locations onboard the Tabitha where these scenes occur. (In some cases, like the Hangar, we added a navigation button so players can go outside the main story!)


From a marketing point of view, we're ramping up for the release, and we have a few things planned that should delight you. The cat isn't out of the bag yet, but if you've played and loved all of the free sci-fi/romance/adventure visual novels on the market (there aren't many), you're in for a happy surprise when we launch!

That's it for me! I have a busy day ahead with a half-day-long meeting starting in a few hours, but I hope the rest of you have a relaxing and meeting-free weekend! Stay safe, be kind, and do something fun!

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